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human engagement with media, tech, arts and entertainment
​ ▪ attention ▪ emotion ▪ social cognition ▪
Media + Entertainment Psychology Lab
UCD School of Psychology, Dublin
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melabmails
Jul 29, 20214 min read
Crowdsourcing for VR Experiments
by Assim Kalouaz Crowdsourcing is a sourcing model that people and organizations use to gather goods, services, opinions and micro-tasks...
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melabmails
Jul 13, 20214 min read
Virtual Reality and Body Image Distortions: are we facing a new treatment?
by Maria Anna Perotta Immersive Virtual Reality (VR) creates interactive computer-generated worlds. These worlds can replace real-world...
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melabmails
Jul 6, 20215 min read
VR case study: how natural interactions allowed people to wander inside of fairy tales
By Assim Kalouaz 'La Plume et la Lanterne' Poster As mentioned in a previous blog post, I have worked on an award-winning student...
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melabmails
Jun 29, 20214 min read
Virtual Reality as an experiential medium
By Assim Kalouaz Virtual reality (VR) has found its way into an increasing number of households since its democratization in 2013, with...
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melabmails
Jun 22, 20215 min read
Virtual Reality Avatars in Research
By David Redmond Virtual Reality (VR) creates an immersive environment (Cummings & Bailenson, 2016). When people are in a well-designed...
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melabmails
Jun 15, 20213 min read
A Serious Look at Games and the Benefits of Gamification
by Dr. Maximilian A. Friehs It is estimated that over 2.5 billion people of all ages and genders worldwide play digital games and over...
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